Azhdaha is a Weekly Boss in Genshin Impact, an Ancient Earth Dragon and Overlord of the Geovishaps, as told in the Liyue Legends. He was once an ally of the Geo Archon Morax, but conflict with humanity led him to be sealed away in The Chasm. Since then, he has sought to break free and absorb the energy of the world’s ley lines.
Where is Azhdaha Located?
The boss fight domain “Beneath the Dragon-Queller” is located under Nantianmen, Liyue. To Unlock it, you must complete both parts of Zhongli’s story quest, Act I and Act II.
Best Characters for Repeated Runs
A shield character like Zhongli, Diona, or Noelle is essential for this fight. Without a shield, your characters will take significant damage after being hit once. If you don’t have or don’t want to use a shielder, you could always use a healer like Kokomi or Barbara.
Azhdaha will always have two different elements, which change weekly. Ensure your DPS character has a different element than him, as he will have increased resistance to that element. Also, ensure your DPS character is not Geo, as the boss has increased Geo resistance. Here are some parties which could benefit you if you use them:
- Fischl/Yae Miko
Hu Tao Team
- Hu Tao
It would be best to choose any DPS character and supports you have according to the element the boss is using and then add a shield character to finalize the party.
Azhdaha always has increased Physical resistance, and his other resistances vary weekly according to the element he is infused with.
Note: Entering Phase 2, 60% resistance is gained on the absorbed element, while 50% is gained during Phase 3.
Health, Attack, and Defense
The ATK, HP, and DEF values of Azhdaha vary according to the Boss Level or the World Level. Its ATK/ HP/ DEF range from 228 – 22,160/ 2,625 – 1,323,544/ 505 – 1000.
Note: The values mentioned above may vary in Co-op mode or domains.
Azhdaha Abilities and Attacks
Azhdaha has a tanky physique with high damage-dealing attacks, which varies according to the phases and elements he infuses during them. The Lord of Vishaps, being a Geo, mainly utilizes the earth itself to enhance his attacks.
Note: Most attack names are unofficial.
Slams his head and releases explosions that go forward in a straight line. This attack deals 33.3% ATK as Geo DMG on impact, and the explosions deal 66.6% as Geo DMG.
- If the current element is Pyro (Phase 2), the damage type is changed, and the impact damage is reduced to 23.3% ATK; Instead of explosions, several fireballs are fired into the air that will hit the ground randomly. Each fireball deals 16.6% as Pyro DMG. After hitting the ground, each fireball leaves a burning mark; this mark deals with 11.6% ATK as constant Pyro DMG.
- If the current element is Hydro (Phase 2), the damage type is changed, and impact damage is, again, reduced to 23.3% ATK. The explosions are removed, leaving a Hydro mark on the ground that explodes shortly after. This explosion deals 66.6% ATK as Hydro DMG.
Raises 2 of his legs (either right or left) and slams them into the ground. He does the same with his other legs and keeps doing this in a large AoE. Each slam deals 66.6% ATK as Geo DMG.
- In Electro or Cryo state (Phase 3), the damage type of this attack is converted, and the damage is reduced to 46.6% ATK instead.
Raises and slams one of his front legs, releasing three shockwaves in a row. Each deals 33.3% ATK, 16.6% ATK, and 16.6% ATK as Geo DMG, respectively.
- If this attack is Hydro in Phase 2, the damage is reduced to 23.3% ATK, 11.6% ATK, and 11.6% ATK as Hydro DMG. Additionally, several water streams are launched in multiple directions around Azhdaha, each stream dealing 16.6% ATK as Hydro DMG.
- Similarly, if this attack is Pyro in Phase 2, the damage will be reduced, and several fireballs will hit the ground randomly, each dealing 11.6% ATK as constant Pyro DMG.
Jumps high up and slams himself onto the Earth, leaving a cracked ground that will explode two times. The 2nd explosion has a higher damage radius. If hit, this deals 50% ATK as Geo DMG.
- If this attack is Hydro in Phase 2, the damage will be converted to Hydro, and the attack’s damage will be reduced to 33.3% ATK, followed by water streams being launched around the boss, each dealing 16.6% ATK as Hydro DMG.
- Similarly, the damage will be converted and reduced if this attack is Pyro. However, fireballs will hit the ground randomly, dealing 16.6% ATK as Pyro DMG on impact and 11.6% as constant Pyro DMG.
As the name suggests, he raises his tail and slams it onto the ground if the target is behind him. This deals 66.6% ATK as Geo DMG.
- If this attack is Electro in Phase 3, the damage is reduced to 46.6% ATK; it is slower and causes an Electro blast, dealing 23.3% ATK as Electro DMG.
- Similarly, the damage will be reduced if this attack is Cryo in Phase 3. The attack will be slower but summon several ice spikes that explode, dealing 23.3% ATK as Cryo DMG.
Performs a sweep attack using the end of his tail, deals 66.6% ATK as Geo DMG, and cannot be dodged by using dash I-frames.
- If this attack is Electro in Phase 3, the damage is reduced to 46.6% ATK, leaving multiple electro orbs that explode upon contact with the player.
- If this attack is in Cryo in Phase 3, the damage will be similarly reduced as of Electro; 3 orbs will be left behind after the attack, which will explode by themselves, dealing 23.3% ATK as Cryo DMG after the explosion.
Rushes forward, hitting the players with his tusks and throwing them away. The impact deals 33.3% ATK as Geo DMG, while the toss deals 66.6% ATK as Geo DMG. It also cannot be dodged using dash I-frames.
- If this attack is Electro or Cryo in Phase 3, the damage will be reduced to 23.3% ATK and 46.6% ATK respectively.
Submerges in the ground, triggering an earthquake and causing rocks to rain in the arena; each rock dealing 33.3% ATK as Geo DMG. When the boss resurfaces to hit the player, he deals 66.6% ATK; however, it can be avoided by going to the outer edge of the arena.
Note: Burrow Attack is exclusive to Phase One.
Spawns groups of elemental-infused stones at the player—the stones blast shortly upon impact. The impact deals 16.6% ATK as Geo DMG, while the explosion deals 33.3% ATK as Geo DMG.
- If this attack is Electro in Phase 3, the explosion of the stones will expand outwards and cause Electro DMG.
- If this attack is Cryo in Phase 3, the impact damage is increased to 23.3% ATK, and upon the explosion, raining ice shards are left behind, each dealing 11.6% ATK as constant Cryo DMG.
Upon reaching 75% HP, the boss performs consecutive tremor attacks and then enters an invulnerable state where he infuses himself with an element, either Hydro or Pyro. He gains an additional 60% resistance to that specific element.
Note: Azhdaha cannot be damaged beyond 65% HP before the Transition Phase ends.
Azhdaha can use all his abilities from Phase 1 except the Burrow Attack. These abilities will be infused with another element, either Hydro or Pyro.
Slams his right and left legs into the ground five times, releasing multiple shockwaves. This attack ends in a final massive shockwave. Each shockwave deals 50% ATK as Geo DMG, while the final shockwave deals 66.6% as Geo DMG.
Note: He only uses tremors during a Transition Phase or in Phase 3.
- If this attack is Hydro, the damage is reduced to 33.3% ATK and 46.6% ATK respectively. But the radius of the attack is increased. He also releases water streams around himself, which deal 16.6% ATK as Hydro DMG on hit.
- When this attack is Pyro, the damage is similarly reduced, and fireballs are released, which deal 16.6% ATK as Pyro DMG on impact and 11.6% ATK as constant Pyro DMG in the impact area.
The King’s Roar
Initiates a large AoE of the Infused element while roaring.
- If the attack is Hydro, he summons several moving large Hydro Orbs that deal 50% ATK as constant Hydro DMG.
- If the attack is Pyro, he summons several meteors that fall onto the ground. Each deals 100% ATK as Pyro DMG. The impact area of the meteors deals 11.6% ATK as constant Pyro DMG.
As soon as he reaches 45% HP, he performs the Tremors again, similar to the Phase 2 Transition Phase. He then Infuses himself with an element and gains 50% more resistance to that element. He cannot be damaged past 35% HP before the Transition Phase ends.
Azhdaha can use all his abilities from Phase 1 and Phase 2 except the Burrow Attack. However, these abilities will be infused with either Electro or Pyro.
Submerges underground in the middle of the arena and leaves his tail on the surface, which can be attacked. If his HP reaches 0 while performing this attack, he will need to be attacked once more to kill him once he resurfaces.
- When Electro, the tail will periodically zap parts of the arena in a cone AoE. This cone AoE is constantly changing. The Zap deals 100% ATK as Electro DMG. The targetted AoE is indicated with a purple radius on the ground.
- When Cryo, the tail will unleash a massive hailstorm around it. Ice chunks will fall on the ground constantly in random areas targeting the player. These chunks deal 33.3% ATK as Cryo DMG on impact. The Cryo effect slows down the speed of the player.
This attack is exclusive to Electro phase 3, where he launches Thunder Spheres at the player, each dealing 33.3% ATK as Electro DMG.
This attack is exclusive to Cryo phase 3, where he launches Cryo Spheres into the air that summons crystal lances toward the player. Each lance deals 46.6% ATK as Cryo DMG.
How to Beat Azhdaha Easily
You must check the symbols outside the trounce domain of Azhdaha to know the elements he will be infused with; the top sigil shows Phase 2, and the bottom one shows Phase 3. The colors of these symbols are enough to know which element it would be.
Try to attack the boss from the front or back, as it is hard to predict and dodge his attacks from the sides. This is because attacking from the side triggers a sideways Body Slam attack which is impossible to dodge using sprinting I-frames.
In the second and third phases, it is advised not to use elemental burst animations to dodge attacks, as the effects of the attack will remain even after the Elemental Burst animation is over. You must ensure a shield protects you during these phases. your characters are constantly damaged, even if they are off-field. So a shield is required; with a shield, the characters will not be affected and, in turn, not damaged.
For the Electro Elemental Tree attack, stay near the center of the arena to easily dodge the boss’s attack radius. It is easier to move in the center as the targetted areas are minor. Most of his attacks are slow enough that the player can move away before it hits them. However, for the Cryo Elemental Tree Attack, just dashing away from the area of effect will allow the player to be safe.
There are three achievements you can get through Azhdaha.
- Sternest of Souls: Defeat Azhdaha in every element at least once.
- The Finishing Touch: Defeat Azhdaha without using a shield once.
- Blast From The Past: Defeat Azhdaha in Co-op Mode.
You will need 30 Original Resin if Azhdaha is one of your first three weekly bosses; otherwise, you will need 60 Original Resin. The rewards below vary according to the Trounce Domain Level.
Character Ascension Material
- Dragon Lord’s Crown
- Bloodjade Branch
- Gilded Scale
- Prithiva Topaz Sliver
- Prithiva Topaz Fragment
- Prithiva Topaz Chunk
- Prithiva Topaz Gemstone
- Varunada Lazurite Sliver
- Varunada Lazurite Fragment
- Varunada Lazurite Chunk
- Varunada Lazurite Gemstone
- Vajrada Amethyst Sliver
- Vajrada Amethyst Fragment
- Vajrada Amethyst Chunk
- Vajrada Amethyst Gemstone
- Agnidus Agate Sliver
- Agnidus Agate Fragment
- Agnidus Agate Chunk
- Agnidus Agate Gemstone
- Shivada Jade Sliver
- Shivada Jade Fragment
- Shivada Jade Chunk
- Shivada Jade Gemstone
- Berserker (3* – 4*)
- Instructor (3* – 4*)
- The Exile (3* – 4*)
- Gladiator’s Finale (4* – 5*)
- Wanderer’s Troupe (4* – 5*)
- Dream Solvent (33% Chance)
- 300 Adventure EXP
- 7,100 – 8,100 Mora
- 333 – 400 Character EXP
- 60 – 70 Companionship EXP
- Northlander Billets (12% Chance)