Ubisoft has confirmed that you can complete the upcoming Splinter Cell Remake with zero kills. However, this won’t be the first time in the series that you can beat the game without killing, and the remake continues what was possible in a past game.
With the last game released in 2013, it was clear that Ubisoft had shelved the franchise for a while, as it wasn’t getting enough traction like other titles, such as Assassin’s Creed, which recently announced the last update for Valhalla. Announced last year, the Splinter Cell remake will celebrate the 20-year-old game, taking inspiration from the original games, modernizing their themes, and rebuilding them for a modern audience. Yesterday, Ubisoft revealed the first look at “early concept art” for the remake, and much of the artwork shows Sam Fisher stealthily hiding in the shadows.
As part of the franchise’s 20th-anniversary celebration, the franchise’s developers spoke with Ubisoft Toronto to discuss the series’ origins and future. The interview also included part of the team currently working on the remake.
Senior game designer Andy Schmoll discussed the possibilities of the upcoming project in an interview with GamesRadar+. The developers said they wanted to allow players to play as the ultimate no-kill undercover agent in the field. They will enable them to de-escalate some of these situations in case of a mistake or unfortunate circumstances. The game will allow players to experiment with the gameplay, and those who wish to play the game without killing a single enemy can do so.
They also talked about how the Ubisoft Toronto team aims to expand Sam Fisher’s array of tools, gadgets, and hidden techniques to create moments of tension as players progress through the levels. New game mechanics allow you to quickly adapt and react to unpredictable enemy behavior or undetected threats in time.
However, the latest entry isn’t the first game in the series to do this, as players can be non-lethal in the last entry in the series, Blacklist. The remake is shaping up nicely for fans of the stealth genre, whose games frequently let players choose non-lethal routes.