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Reading: Project Leonardo Introduced for Playstation 5
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TakeOwn > News > Hardware News > Project Leonardo Introduced for Playstation 5
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Project Leonardo Introduced for Playstation 5

Kamran Aslam
Last updated: Jan 05, 2023
Kamran Aslam  - Editor-in-Chief 9 months ago
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Project Leonardo For Playstation 5
Project Leonardo For Playstation 5Sony Interactive Entertainment
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One of the concerns with PlayStation was its accessibility to Special Users, and now they have fixed it with a highly customizable accessibility controller kit Project Leonardo.

The design of this controller is adaptable and flexible, allowing players to set their custom profile on buttons and reposition their analog sticks closer or far apart based on how they feel comfortable.
The design was made with the help of accessibility experts and magnificent organizations like AbleGamers, Special Effect, and Stack Up. It is designed to face any common challenge a Special User would face and open up new ways of gaming.

It was announced that it would continue making gaming more enjoyable and convenient for every gamer.

Because players can customize Project Leonardo according to their needs, there is no one ‘right’ form factor. We want to empower them to create their own configurations. The controller can also flexibly accept combinations of accessibility accessories to create a unique aesthetic. I am excited that the design will be completed through collaboration with players rather than presenting them with a single form factor.

So Morimoto, Designer, Sony Interactive Entertainment

It was announced at the CES, and later more information about this controller was added to their blog.
The design is similar to Microsoft’s Xbox Adaptive Controller, which was also designed to help people with disabilities.

Currently, Project Leonardo is still in the development phase to be as effective as possible. As of now, there is no release date or pricing yet. We expect to hear more about this incredible project soon.

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TAGGED: Hardware, Playstation
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By Kamran Aslam Editor-in-Chief
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Kamran has been an avid PC gamer and technology enthusiast for as long as he can remember. Over the course of time, he has produced content on both indie and AAA games alike and is currently acting as an Editor-in-Chief for TakeOwn.
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