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Reading: Hogwarts Legacy Patch 01.000.004 Announced
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TakeOwn > News > Game News > Hogwarts Legacy Patch 01.000.004 Announced
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Hogwarts Legacy Patch 01.000.004 Announced

Kamran Aslam
Last updated: Feb 18, 2023
Kamran Aslam  - Editor-in-Chief 1 month ago
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Hogwarts Legacy Gameplay 1
Hogwarts Legacy Gameplay 1Warner Bros. Games
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Three days into the release of the previous patch from Hogwarts Legacy, the developers dropped another patch last night on Friday, 17th February 2023. Hogwarts Legacy is now at version 1.000.004, thanks to the latest patch.

Although the previous patch did a fine job of resolving issues encountered by the Xbox Series X, and Xbox Series S, certain issues were left unresolved for the PS5 and PC users. Therefore, the latest patch will address the issues encountered by PS5 and PC players and will improve the overall gameplay performance and stability.

The issues faced by PS5 and PC users were mainly related to the game’s cinematics which included a stability issue while skipping cutscenes and VFX presentation of the robe transformation.

Now with the release of Patch 01.000.004, these issues are in the past. Hogwarts Legacy also faced a few performance-related issues on PS5 that caused the game to crash on consoles on several occasions. The patch will resolve these performance-related issues as well.

The following patch notes provided by the game developers highlight the issues fixed by patch 01.000.004.

Online

  • Fixed issues with achievement data being properly pushed to Wizarding World portal after linking
  • Added additional retry connections to WB Games server in the event session expired

Gameplay

Trophies

  • Fixed a trophy cap limit resolving the Collector’s Edition trophy not updating correctly. This will retroactively unlock and display all earned trophies earned by the player. This resolves the following reported issues: HL-1191

Owl Mail

  • Fixed an issue with mail not properly triggering a sequential mission

World Events

  • Fixed rare crash around certain locations where in-game World Events spawning

NPC

  • Fixed a rare crash when respawning NPCs in the world
  • Fixed crash with some NPC schedules

Characters

  • Fixed issues with flickering occurring with a transparent head while hair is still present

UI

  • Updated localization text for additional content items
  • Added Build version to first time EULA
  • Fixed rare occurrence of mission descriptions not being displayed correctly

Cinematics

  • Corrected VFX presentation of robe transformation
  • Fixed a stability issue when skipping cutscenes
  • Fixed a crash when playing cutscenes and cinematics

Save Game

  • Cleaned up autosaves properly when closing game
  • Corrected a crash when save system was writing data
  • Fixed error of rewriting last autosave slot
  • Fixed an issue when restarting from last save around not being able to talk to a vendor after initial conversation. Resolves the following reported issues: HL-412, HL-494, HL-246, HL-1063, HL-590, HL-542, HL-976, HL-965, HL-1158, HL-1184, HL-1089, HL-1240, HL-1031, HL-1490, HL-1433, HL-89, HL-1930, HL-1086, HL-1636, HL-1585, HL-1028, HL-1933, HL-2606, HL-2062, HL-1587, HL-488, HL-498, HL-162, HL-1706, HL-2626, HL-2865, HL-2888, HL-2804, HL-2910, HL-2944, HL-3000, HL-3043, HL-3024

Performance and Stability

  • Improved performance on Fidelity mode
  • Fixed rare crash around hovering over the map
  • Fixed issue with wind causing distortion and stretching of world assets
  • Fixed a rare occurrence with material swapping
  • Fixed a rare crash with map assets state
  • Fixed Rare crash occurring with in-game world events
  • Fixed a memory leak with global lighting system HL-313
  • Fixed a crash when trying to solve a Flying Cabinet

PC Steam/PC Epic Games

Save Game

  • Fixed rebuilding of Save Game list if manually deleted.

Performance and Stability

  • Improved crash collection to help chase rare crashes.
TAGGED: PC, Playstation, Xbox
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By Kamran Aslam Editor-in-Chief
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Kamran has been an avid PC gamer and technology enthusiast for as long as he can remember. Over the course of time, he has produced content on both indie and AAA games alike and is currently acting as an Editor-in-Chief for TakeOwn.
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